- #STAR WARS THE OLD REPUBLIC ONLINE JEDI KNIGHT GUARDIAN GENERATOR#
- #STAR WARS THE OLD REPUBLIC ONLINE JEDI KNIGHT GUARDIAN MOD#
If you want a one-Amp-fits-all just slot Armor Penetration.
#STAR WARS THE OLD REPUBLIC ONLINE JEDI KNIGHT GUARDIAN GENERATOR#
Technically Reactive Warding lowers your overall damage taken by the highest amount, but given it can proc and be consumed by constant fluff damage during the fight instead of when you really need it you are better off relying on the pure-stat Relics.Īugments will purely be divided between Shield and Absorb unless you are creating a hybrid build and know the exact stat thresholds you’re targeting.Ĭrystals in your lightsaber and shield generator are at your discretion between Endurance or Crit.Īmplifiers are new to 6.0 and beyond. Relics you will take 1-2 Shield Matrix and/or Avoidance. However, in capped content your Endurance is preset, meaning all you care about is Shield/Absorb – so your BiS here are Immunity/Sturdiness 80 R-1’s. These have the highest relevant stat budget for Tanks. In uncapped, level 75 content your BiS are going to be Steadfast/Vigilant 80’s or 80 R-1’s. Lethal 80 R-2 (Highest damage/threat increase but with a hit to your Endurance)Įnhancements are split between capped and uncapped.Lethal 80 B/B R-1 (Highest Endurance with Power for damage/threat generation).Warding 80 B/B R-1 (Highest Endurance with Defense for mitigation).Warding 80 R-1 (Highest overall mitigation).For content where your Endurance is not a set value however, your options are as follows:
#STAR WARS THE OLD REPUBLIC ONLINE JEDI KNIGHT GUARDIAN MOD#
Capped is simple – regardless of class, spec, and role the BiS Mod is Warding 80 R-19/20. Mods have several different options in uncapped. 77 Bonus Damage, 53.9 Bonus Healing, 0.23% Crit Chance (Bonus Healing may seem an odd inclusion here, but for Guardians it does play a part which will be covered later). Either way you will stick to 80 or 80 R-1’s but Warding vs. Note: if you prefer to stack the highest Endurance possible (applicable only in uncapped content), your option is the SoroSuub Warding package – also Absorb.Īrmorings/Hilt is a choice you will have to personally make. If you have Shield in your Ear or Implant slots, you are intentionally choosing to have a lower overall stat budget. Having the highest tertiary stat amount at 471 Absorb, they are BiS for capped content and having the highest total relevant stat budget they are BiS for uncapped as well. Item Slot Upgradesįor your Ear and Implant slots, the uncontested BiS piece regardless of what content you are running is the Sund Tech Warding package (Absorb). Let’s get into gear pieces individually, go over Set Bonuses and Tacticals, and then we’ll break down specific stat builds at the end of this section. Defense rating is found in nearly every piece of gear you will equip and will take care of itself. For Guardians specifically, Shield and Absorb have equal priority when slotting gear, so keep them as even as possible. It can be a bit challenging to read the first time you look at it so I’ll summarize it for the sake of this guide. You can find that on the official forums. One of the best baselines I can recommend is the DtPS algorithm written by a player named dipstik. To say it as plainly as possible: Tank gearing is largely subjective, and you should adjust your build to what feels best for how you play as you learn the class better. While there are definitely BiS gear pieces to attain and equip – which we will go over – the actual “build this amount of this stat” is a bit more blurred of a line. Bonus Healing – derived from your Mastery, Power, and F/T PowerĬontrary to how DPS/Healer builds work (and to popular belief), Tank stat distribution isn’t a matter of BiS.Usually referring to gear pieces, but I may use it as shorthand for “best” in other places just out of habit. So, I will do my best in each section to lay out the rationale behind the suggestions made. You’re expected to just read and follow but that doesn’t really help you learn anything overall. Also if you just wanted a solid Tank who can withstand a lot of punishment through proper positioning and knowing which of your cooldowns to use in what situation – then you’re definitely looking at the right class.Ĭhecking forums, reading random guides, and talking to guildmates/friends will net you quite a bit of “build X%”, “just do Y”, and/or “keep Z in mind” but few of these sources (if any) take the time to explain why. That iconic Jedi mythos: “for over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic…” If this rang true with you and made you want to be that bastion of hope, you’re in the right place. None of the cheese Shadows so desperately rely on and having a bit more interesting of a rotation than “Rifle Shot”. Keep it simple – know your mechanics, mind your positioning, and you will survive just fine. How is the Class and Spec changing with SWTOR 7.0ĭefense Guardians are brute force tanks.